home *** CD-ROM | disk | FTP | other *** search
- What follows first is Richard's original Glint readme file. A list of changes
- follows - Grant
- -----------------------------------------------------------------------------
-
- This is a very simple object. Basically just a disk made in Moderler, but
- with the surface/transparent map applied it can add that Star type Glint
- to your objects.
-
- To use this object just load it in your layout and create a key frame
- at that has the object at 0 0 0 in size and then bring it up to the size
- you want and create a key. You can spin the object (a very nice effect)
- on it's z axis
-
- For those of you that wish to make there own clints. I used ImageMaster
- Asterize on a whole screen. Once Black on white, then White On Black.
- I found for the best results you should do each a few times, for example
- on these pics I asterized 3 times once with arm width at 20, then 11,
- then at 8. This gave me a very hot center and extruding arms.
-
- Experiment with this and you can get some real nice effects.
-
- Richard G. L'Hommedieu
- Long Island Media Group
- 2 Sherbrooke Dr.
- Smithtown, NY, 11787
- (516) 265-9697
-
- -----------------------------------------------------------------------------
- Glint 2 - 11/11/92
-
-
- Modifications performed without permission of above author :} by Grant Boucher
-
-
- A) There is no need to create two images, black star on white and white star
- on black, because Lightwave has a built-in NEGATIVE operator which can
- reverse any loaded image on the fly. No slow down either!
-
- B) I also converted the 24 bit image to 8-bit gray scale using ADPro, since
- there was no color data in the original image and Lightwave 2.0 will load
- 8-bit gray image data. This change alone saved over 700K in precious
- RAM.
-
- C) Scaling down the image to half its size caused no loss of image quality,
- even up close and saved an additional 275K in RAM. B) & C) made the total
- RAM used by the image map drop from 1058K to 90K!
-
- D) There was no need to Texture Map the Glint Image onto the surface of the disc,
- as the color of the disk remains when a Transparency Map is applied. Now,
- whatever color you set the Surface Color to is the color of the glint!
- This change also decreased rendering time.
-
- E) The Transparent Edges setting had no effect on the disk as the object was
- already completely transparent by the time any opaque edging began. This
- change significantly decreased rendering time.
-
-
- Animating the Glint...A dissolve envelope, scaling from .01 to 1.0 and back to
- .01 (turn on REPEAT motion!), and rotating around the Z-Axis (as Richard
- suggested) are the best ways to get the maximum effect out of Richard's
- excellent glint object.
-
-
- I just thought I might be able to help with some examples and tips based
- on Richard's excellent upload. Enjoy!
-
-
- Grant S. Boucher/AV Design
- 5465 Curry Ford Road, Suite H2
- Orlando, FL 32812
- (407) 281-4096
-
-
-